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AI Insights · Timothy · April 2023

Top 5 Geolocation Games in Oceania: Q1 2023 Performance

Discover the performance trends of the top 5 geolocation games in Oceania during the first quarter of 2023, including weekly downloads, revenue, and active user metrics.

Top 5 Geolocation Games in Oceania: Q1 2023 Performance

In the first quarter of 2023, geolocation games in Oceania saw varied performance trends across different metrics. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for the top 5 geolocation games.

Pokémon GO from Niantic, Inc. experienced notable trends in its weekly revenue, peaking at approximately $591K in the week of February 20. Weekly downloads showed a decreasing trend, starting from around 17.5K at the beginning of the quarter and dropping to about 7.8K by the end of March. However, the game maintained a relatively stable number of weekly active users, fluctuating between 372K and 492K.

NBA All-World, also by Niantic, Inc., had a more fluctuating performance. Weekly revenue started at $738 in mid-January and saw a decline, ending the quarter at $219. Weekly downloads showed a sharp drop from 8.7K in late January to just 437 by the end of March. Active users mirrored this trend, decreasing from a peak of 9.7K in late January to 1.7K by the end of the quarter.

Tamadog - Puppy Pet Dog Games by Akita Limited Liability Company demonstrated relatively stable weekly revenue, hovering around $1.6K to $2K throughout the quarter. Weekly downloads saw minor fluctuations, starting at approximately 1.9K and peaking at 2.9K mid-January before settling at around 2.3K by the end of March. Active user numbers showed a slight increase, from 1.5K to over 2.1K.

Five Nights at Freddy's AR by Illumix, Inc. had modest revenue figures, ranging between $196 and $520, with a slight upward trend towards the end of the quarter. Weekly downloads remained consistent, averaging around 1K. The active user base was stable throughout the quarter, maintaining around 26K to 30K users.

Jurassic World Alive by Jam City, Inc. showed steady weekly revenue, peaking at $15.2K in the first week of January and ending the quarter at about $9.9K. Weekly downloads were relatively low, averaging around 1K. The game maintained a consistent number of active users, with figures ranging from 3.3K to 4.6K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023